Project Plan: GTA inspired RPG Game Development with Unreal Engine 5
Please also chek Houdini page for gun muzzle flash flash workflow
Project Summary
In my application for a position at Rockstar San Diego, I propose a comprehensive project plan for developing a GTA-like RPG using Unreal Engine 5. This project is structured into three main phases to efficiently demonstrate my extensive capabilities in game design and collaboration across multiple disciplines.
Phase 1: Prototype Testing
The initial phase involves developing a functional prototype to test core gameplay mechanics and the initial integration of interactive systems using Unreal Engine 5. This phase utilizes freely available assets to establish basic functionalities, focusing on character movement, vehicle dynamics, weapon systems, and preliminary environmental design.
Phase 2: Further Development
Upon successful validation of the prototype, this phase transitions into the development of high-quality, custom content and the refinement of game systems. Advanced features such as enhanced AI behaviors, detailed vehicle physics, comprehensive weapon mechanics, and full-scale environmental interactions will be implemented. This phase will extensively utilize the Houdini Engine for VFX and procedural modeling to expedite the creation of realistic and dynamic environments, leveraging Houdini Digital Assets (HDAs) to streamline landscape and urban development.
Phase 3: Test Packaging
The final phase focuses on rigorous testing and packaging of the game. This includes performance optimization, debugging, final asset integration, and ensuring the game meets all functional and aesthetic standards. During this phase, playtesting sessions will be crucial in refining the player experience and ensuring the game’s stability and playability on targeted platforms.
Technological Highlights
This project will heavily feature the use of the Houdini Engine to bring high-end VFX and procedural modeling capabilities into the Unreal Engine environment, significantly enhancing the visual quality and interactivity of game elements while speeding up environmental development. Perforce will be used as the source control tool, enabling efficient team collaboration, version control, and tracking of all changes and assets throughout the development process.
This detailed project plan showcases not only my technical expertise with Unreal Engine 5 and Houdini but also my ability to manage complex, multi-phase projects that align with the creative and technical demands of a leading game development studio.
Development log
Phase 1: Prototype Development
Devlog color coding
Red: need development
Green: completed
Blue: in progress
Objective
Quickly establish a playable prototype to test gameplay mechanics and iterate on design.
Sub-Systems and Features
Character System
Current State: character blueprint and character animation blueprint completed
Functions:
Moving
Aiming
Vehicle System
Implementation: Utilize UE5’s Physics Engine to create basic drivable vehicles.
Goals:
Set up chaos vehicle controls and physics.
Introduce at least two different vehicle types (e.g., car and motorcycle).
Weapon System
Implementation: Develop a basic weapon system including shooting and reloading mechanics.
Functions:
· Firing
· Damage
Status: shooting calculation and cross hair complete
Goals:
Implement ranged and melee weapons.
Integrate an inventory system for weapon selection.
Landscape and Environment
Implementation: Use existing free content for initial landscapes.
Goals:
Establish the main cityscape and surrounding areas using UE5’s landscape tools.
Introduce basic weather systems and day/night cycles.
Resources
Free assets from Unreal Engine Marketplace.
Temporary textures and models for early gameplay testing.